Custom warnings as errors
Turns out UE4 is manually specifying which warnings to treat as errors in WindowsPlatformCompilerSetup.h
Reference From https://answers.unrealengine.com/questions/607946/anonymous-union-with-none-trivial-type.html
Turns out UE4 is manually specifying which warnings to treat as errors in WindowsPlatformCompilerSetup.h
Reference From https://answers.unrealengine.com/questions/607946/anonymous-union-with-none-trivial-type.html