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Performance Capture#

  • VSR
  • Solve existing animation to control
  • Animate in Desired SPace
  • Constrain/Bakeout layered animation back to original control
  • details
    bake to world space captured
    animate ctrl
    constrain ctrl to target
  • LiveLink into Houdini
  • Mocap Data filtering
  • Jitter/Noise Removal
  • Smoothing
  • Physical based simulation on-top of mocap animation
  • Control Runtime Rig
  • Constraint profile VR Posing of skeletal mesh
  • Pose Blending
  • Recrete aerobics viral clip: