Custom replication
https://udn.unrealengine.com/questions/383972/custom-replication-system.html
C++
virtual void PreReplication(IRepChangedPropertyTracker & ChangedPropertyTracker) override;
virtual void PreReplicationForReplay(IRepChangedPropertyTracker & ChangedPropertyTracker) override;
Last update:
2023-03-05
Created: 2019-05-16
Created: 2019-05-16