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Epicnick 854 pm with respect to blueprints the only strong refs are the variables you create and references to components

epicnick [[*8:54 PM]*]#

with respect to blueprints, the only strong refs
are the variables you create, and references to components

[[*8:54]*]

the intermediates in the event graph use weak object pointers, so an intermediate result won't necessarily keep an object alive

[[*8:54]*]

at a class level, classes can override AddReferencedObjects to hold on to references to things not reflected through the normal UProperty hierarchy

2

[[*8:55]*]

that's the biggest point of divergence for some of the native classes

[ikrima][[*8:59 pm]*]#

[@epicnick][]: Gotcha; and to double check, all UPROPERTY markups turn naked pointer references to UObjects to strong references?

[epicnick][@epicnick] [[*8:59 PM]*][2]#

All EXCEPT TWeakObjPtr UPROPERTIES

[[*8:59]*]

but yup, that is correct

From https://ue4vr.slack.com/messages/techtalk/search/garbage