Skip to content

Setting the DLL binary path#

FModuleManager::SetGameBinariesDirectory(const TCHAR* InDirectory)
  // Before loading game DLLs, make sure that the DLL files can be located by the OS by adding the
  // game binaries directory to the OS DLL search path.  This is so that game module DLLs which are
  // statically loaded as dependencies of other game modules can be located by the OS.

  // Add it to the list of game directories to search

void FModuleManager::AddBinariesDirectory(const TCHAR *InDirectory, bool bIsGameDirectory)