Vr preview with networking


Recommended approach is to run with editor

  1. Server: UE4Editor.exe MPRepro mptest -server -log
  2. VR Client(s): UE4Editor.exe MPRepro -game -vr
  3. Non-VR Client: UE4Editor.exe MPRepro -game -nohmd

Can also specify VR hmd:

  1. VR Client 1: UE4Editor.exe MPRepro -game -vr -hmd=steamvr
  2. VR Client 2: UE4Editor.exe MPRepro -game -vr -hmd=oculusrift

Reference From https://udn.unrealengine.com/questions/374348/vr-preview-with-dedicated-server.html

Dedicated server can work with this changelist: