Vr preview with networking


Recommended approach is to run with editor 1. Server: UE4Editor.exe MPRepro mptest -server -log 1. VR Client(s): UE4Editor.exe MPRepro -game -vr 1. Non-VR Client: UE4Editor.exe MPRepro -game -nohmd

Can also specify VR hmd: 1. VR Client 1: UE4Editor.exe MPRepro -game -vr -hmd=steamvr 1. VR Client 2: UE4Editor.exe MPRepro -game -vr -hmd=oculusrift

Reference From https://udn.unrealengine.com/questions/374348/vr-preview-with-dedicated-server.html

Dedicated server can work with this changelist: https://github.com/EpicGames/UnrealEngine/pull/2514

Last update: November 14, 2019