Buildconfiguration xml example
Located at: UnrealEngine\Engine\Saved\UnrealBuildTool\BuildConfiguration.xml
UnrealBuildTool reads settings from XML configuration files in the following locations:
* Engine/Saved/UnrealBuildTool/BuildConfiguration.xml * *User Folder/AppData*/Roaming/Unreal Engine/UnrealBuildTool/BuildConfiguration.xml * *My Documents*/Unreal Engine/UnrealBuildTool/BuildConfiguration.xml
Reference From https://docs.unrealengine.com/latest/INT/Programming/UnrealBuildSystem/Configuration/index.html
XML
<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
<BuildConfiguration>
<!-- Debug -->
<!-- <bSupportEditAndContinue>false</bSupportEditAndContinue> /\* d=false \*/ -->
<!--***<bOmitPCDebugInfoInDevelopment>true</bOmitPCDebugInfoInDevelopment> /\* d=false */ -->
<!-- <bDisableDebugInfoForGeneratedCode>false</bDisableDebugInfoForGeneratedCode>--> <!-- /* d=true \*/ -->
<!-- <bAllowLTCG>false</bAllowLTCG> /\* d=false */ -->
<!-- Build -->
<bAdaptiveUnityDisablesPCH>false</bAdaptiveUnityDisablesPCH> <!-- d=false -->
<ProcessorCountMultiplier>1</ProcessorCountMultiplier> <!-- d=1 -->
<!--***
<MinFilesUsingPrecompiledHeaderOverride>1</MinFilesUsingPrecompiledHeaderOverride> /* d=0
*/ -->
<!--<bFasterWithoutUnity>true</bFasterWithoutUnity>
<!--*\*\* <bAllowRemotelyCompiledPCHs>true</bAllowRemotelyCompiledPCHs> /\* d=false \*/ -->
<!-- <bUseIncrementalLinking>true</bUseIncrementalLinking> /\* d=false */ -->
<!--**\* <bUseFastPDBLinking>true</bUseFastPDBLinking> /\* d=false */ -->
<!--*** <bAddFastPDBToProjects>true</bAddFastPDBToProjects> /\* d=false */ -->
<!-- <bUseUBTMakefiles>true</bUseUBTMakefiles> /\* d=true */ -->
<!--***<bUseUHTMakefiles>true</bUseUHTMakefiles> /* d=false */ -->
<!-- <bUsePCHFiles>true</bUsePCHFiles> /\* d=true \*/ -->
<!-- <bUseUnityBuild>true</bUseUnityBuild> /\* d=true */ -->
<!-- <bForceUnityBuild>false</bForceUnityBuild> /\* d=false */ -->
<!-- <bUseAdaptiveUnityBuild>true</bUseAdaptiveUnityBuild> /\* d=true \*/ -->
<!-- bForcePrecompiledHeaderForGameModules>true</bForcePrecompiledHeaderForGameModules> /* d=true \*/ -->
<!-- Debug -->
<bPrintDebugInfo>true</bPrintDebugInfo> <!-- d=false -->
<bPrintPerformanceInfo>true</bPrintPerformanceInfo> <!-- d=false -->
<bStopXGECompilationAfterErrors>true</bStopXGECompilationAfterErrors><!-- d=true -->
<!-- <bPrintToolChainTimingInfo>true</bPrintToolChainTimingInfo> --> <!-- d=false --> <!-- Passes /bt+ & /time+ -->
<!-- <bDebugBuildsActuallyUseDebugCRT>false</bDebugBuildsActuallyUseDebugCRT> /\* d=false \*/ -->
</BuildConfiguration>
<WindowsPlatform>
<!-- \*\*\*<bStrictConformanceMode>true</bStrictConformanceMode> -->
<!-- \*\*\*<StaticAnalyzer>VisualCpp</StaticAnalyzer> -->
<!-- \*\*\*<StaticAnalyzer>PVSStudio</StaticAnalyzer> -->
<!-- <Compiler>VisualStudio2017</Compiler> -->
</WindowsPlatform>
</Configuration>