Vr preview with networking
https://udn.unrealengine.com/questions/374348/vr-preview-with-dedicated-server.html>
Recommended approach is to run with editor
- Server:
UE4Editor.exe MPRepro mptest -server -log
- VR Client(s):
UE4Editor.exe MPRepro 127.0.0.1 -game -vr
- Non-VR Client:
UE4Editor.exe MPRepro 127.0.0.1 -game -nohmd
Can also specify VR hmd:
- VR Client 1:
UE4Editor.exe MPRepro 127.0.0.1 -game -vr -hmd=steamvr
- VR Client 2:
UE4Editor.exe MPRepro 127.0.0.1 -game -vr -hmd=oculusrift
Reference From https://udn.unrealengine.com/questions/374348/vr-preview-with-dedicated-server.html
Dedicated server can work with this changelist:
https://github.com/EpicGames/UnrealEngine/pull/2514