Curhmdposition
CurHmdPosition
W2M=
Set updateRT = false
CalculateStereoViewOffset -> Calculates stereo camera position based on ipd offset + hmd position
ApplyHmdRotation/UpdatePlayerCameraRotation
Used by Engine to update the camera. If bFollowHMDOrientation == true, then UpdatePlayerCameraRotation handles applying the HMD pose. Otherwise, PlayerCameraManager does it with ApplyHmdRotation
GetCurrentOrientationAndPosition->Blueprint function Call to Get Current HMD Orientation + Position
GetCurrentPose -> Gets Current HMD Orientation + Position. Used by RT & GT
PoseToOrientationAndPosition -> Converts from HMD Pose to Orientation + Position