Staticanalyzer windowsstaticanalyzer
public WindowsStaticAnalyzer StaticAnalyzer = WindowsStaticAnalyzer.None;
StencilingGeometry::DrawSphere
-nothreadtimeout
r.RHIThread.Enable
r.BasePassWriteDepthEvenWithFullPrepass
Search for GetMaterialDomain() and MD_Surface & MD_Volume
GetShadingModel()
bool bOcclusionBeforeBasePass = bIsOcclusionTesting && (((CVarOcclusionQueryLocation.GetValueOnRenderThread() == 1) && bNeedsPrePass) || (!GBBIsSkipPrepassInFwd && IsForwardShadingEnabled(FeatureLevel)));