Uparamref
UPARAM(ref)
UPARAM(hidden)
UPARAM(DisplayName="X (Roll)")
const bool bMulticastDelegateProp = Property->IsA(UMulticastDelegateProperty::StaticClass());
const bool bDelegateProp = (Property->IsA(UDelegateProperty::StaticClass()) || bMulticastDelegateProp);
const bool bShouldShowAsVar = (!Property->HasAnyPropertyFlags(CPF_Parm) && Property->HasAllPropertyFlags(CPF_BlueprintVisible)) && !bDelegateProp;
CPF_DisableEditOnInstance
DetailBuilder.HideProperty( DetailBuilder.GetProperty( GET_MEMBER_NAME_CHECKED(USceneComponent, bAbsoluteLocation) ) );
SKeySelector