- VSR
- Solve existing animation to control
- Animate in Desired SPace
- Constrain/Bakeout layered animation back to original control
- details
bake to world space captured
animate ctrl
constrain ctrl to target
- LiveLink into Houdini
- Mocap Data filtering
- Jitter/Noise Removal
- Smoothing
- Physical based simulation on-top of mocap animation
- Control Runtime Rig
- Constraint profile VR Posing of skeletal mesh
- Pose Blending
- Recrete aerobics viral clip: https://www.youtube.com/watch?time_continue=221&v=4k-Dd71CqnM