Poly Workflow#
Water Tight Mesh#
- GameDev Voxelize Mesh
 - VDB SDF Reshape: Close - Causes holes & valleys to be filled
 - VDB SDF Reshape: Open - Causes isolated islands to erase
 - VDB Segment By Connectivity: Can be used to get rid of islands
 
Remeshing#
Here are useful nodes
- Subdivide
 - Remesh
 - InstantMeshes
 - Divide
 
Poly Cleanup#
Houdini Game Dev Toolset tutorial by Michael Pavlovich
- GameDev Delete Small Parts: delete small parts
 - GameDev Voxelize Mesh: create water tight mesh and remove internal geo
- Internally this does VDB SDF Reshape and converts back to poly - Two Approaches for Generating GameRes Geo
 - PolyReduce nodes
- PolyReduce: reduce polygons
 - PolyDoctor: better version of Divide+Clean nodes
- Repair Ill-Formed (aka degenerate prims)
 - Repair 5+ edges
 - Repair Non-Convex
 - Repair Non-Manifold points
 - Old nodes
 - Divide**:** Triangulate generated triangles
- Convex polygons
 - Don't generate slivers
 - Avoid slivers
 
 - Clean
- Remove Degenerate Prims
 - Fix Overlaps
 - Remove Unused Points
 - Manifold-Only Topology
 
 
 
 - Instant Mesh: generate clean topology
 - GameDev AutoUV: generate UVs
- GameDev UV Visualize: visualize UVs
- GameDev Mark Seams + UV Flatten: can explicitly specify where seams should be - Normal: generate vertex normals