Poly Workflow#
Water Tight Mesh#
- GameDev Voxelize Mesh
- VDB SDF Reshape: Close - Causes holes & valleys to be filled
- VDB SDF Reshape: Open - Causes isolated islands to erase
- VDB Segment By Connectivity: Can be used to get rid of islands
Remeshing#
Here are useful nodes
- Subdivide
- Remesh
- InstantMeshes
- Divide
Poly Cleanup#
Houdini Game Dev Toolset tutorial by Michael Pavlovich
- GameDev Delete Small Parts: delete small parts
- GameDev Voxelize Mesh: create water tight mesh and remove internal geo
- Internally this does VDB SDF Reshape and converts back to poly - Two Approaches for Generating GameRes Geo
- PolyReduce nodes
- PolyReduce: reduce polygons
- PolyDoctor: better version of Divide+Clean nodes
- Repair Ill-Formed (aka degenerate prims)
- Repair 5+ edges
- Repair Non-Convex
- Repair Non-Manifold points
- Old nodes
- Divide**:** Triangulate generated triangles
- Convex polygons
- Don't generate slivers
- Avoid slivers
- Clean
- Remove Degenerate Prims
- Fix Overlaps
- Remove Unused Points
- Manifold-Only Topology
- Instant Mesh: generate clean topology
- GameDev AutoUV: generate UVs
- GameDev UV Visualize: visualize UVs
- GameDev Mark Seams + UV Flatten: can explicitly specify where seams should be - Normal: generate vertex normals