Houdini Tutorials From Others#
Useful Websites#
- Tokeru Houdini
- Houdini Vex
- Houdini Python
- FX Thinking
- iHoudini
- Qiita
- Ryoji
- HoudiniHowtos from jhorikawa: focuses on algorithmic/mathematical approach + parametric/procedural design
- github repo
- wirginia's Houdini's Notes On Things: fantastic collection of notes and example scenes
- vimeo
- Think Procedural Discord
- Houdini Academy & Resources Discord
Video Tutorials#
- Peter Quint
- Rohan Dalvi
- Ben Watts Design
- Yancy Lindquist
- Contained Liquids
- Moving Fem Thing
- Dent By Rigid Bodies
- Animating Font Profiles
- Guillaume Fradin's Mocap Crowd Series(no longer available)
- Swirly Trails Over Surface
- Atom's Video Tutorials
- Short and sweet OP centric lessons
- Entagma
- SideFX Go Procedural
ODForce Tutorials#
Compiled by Atom on odforce
- Displaced UV Mapped Tubes
- Particles Break Fracture Glue Bonds
- Render Colorized Smoke With OpenGL Rop
- Moon DEM Data Creates Model Python Script
- Make A Belly Bounce
- Helicopter Dust Effect
- Conform Design To Surface
- Benjamin Button Intro Sequence UV Style Mapping
- UV Box and Multiple Projection Styles
- Ping Pong Frame Expression
- Instance vs. Copy (Instance Is Faster)
- Particle Bug Swarm Over Vertical and Horizontal Geometry
- Rolling Cube
- Rounded Plexus Style Effect
- Pyro Smoke UpRes
- Smoke Trails From Debris
- Align Object Along Path
- Fading Trail From Moving Point
- Swiss Cheese VDB To Polygons
- Get Rid Of Mushroom Shape In Pyro Sim
- A Tornado
- Ball Of Yarn
- Particles Erode Surface
- Unroll Paper
- Burrow Under Brick Road
- Non Overlapping Copies
- Build Wall Brick-By-Brick
- FLIP Fluid Thin Sheets
- Smoke Colored Like Image
- Volumetric Spotlight
- Moving Geometry Using VEX
- Matt's Galaxy
- Diego's Vortex Cloud
- Loopable Flag In Wind
- Eetu's Lab ←Must See!
- Wolverine's Claws (Fracture By Impact)
- Houdini To Clarisse OBJ Exporter
- Skrinkwrap One Mesh Over Another
- Differential Growth Over Surface
- PYTHON: Post Process OBJ Re-Write Upon Export
- Rolling Clouds
- Ramen Noodles
- Basic Fracture Extrude
- Match Primitive Number To Point Number
- Grains Activate In Chunks
- Fracture Wooden Planks
- Merge Two Geometry Via Modulus
- Fill Font With Fluid
- DNA Over Model Surface
- VDB Morph From One Shape To Another
- Bend Font Along Curve
- Ripple Obstacle Across 3D Surface
- Arnold Style Light Blocker
- Sphere Dripping Water (cool)
- Exploded View Via Name Attribute
- VEX Get Obj Matrix Parts
- eetu's inflate cloth
- Ice Grows Over Fire
- Flying Bird As Particles
- DEM Image To Modeled Terrain
- Pyro Temperature Ignition
- Extrude Like Blender's Bevel Profile
- Particles Flock To And Around Obstacles
- BVH Carnegie Mellon Mocap Tweaker (python script)
- Rolling FLIP Cube
- Crowd Agents Follow Paths
- Keep Particles On Deforming Surface
- Particle Beam Effect
- Bendy Mograph Text Font Flay Technique
- Curly Abstract Geometry
- Melt Based Upon Temperature
- Large Ship FLIP Wake (geo driven velocity pumps)
- Create Holes In Geo At Point Locations
- Cloth Blown Apart By Wind
- Cloth Based Paper Confetti
- Denim Stitching For Fonts
- Model A Raspberry
- Crumple Piece Of Paper
- Instanced Forest Floor Scene
- FLIP pushes FEM Object
- Animated Crack
- Colorize Maya nParticles inside an Alembic
- Path Grows Inside Shape
- Steam Train Smoke From Chimney
- Using Buoyancy Field On RBDs In FLIP Fluid
- Fracture Along A Path
- COP Based Comet Trail
- eetu's Raidal FLIP Pump Drip Down Sides
- A Simple Tornado Point Cloud
- Dual Colored Smoke Grenades
- Particles Generate Pyro Fuel
- Stick RBDs To Transforming Object
- Convert Noise To Lines
- Cloth Weighs Down Wire (with snap back)
- Create Up Vector For Twisting Curve (i.e. loop-d-loop)
- VDB Gowth Effect
- Space Colonization Zombie
- L-System Vine Growth Over Trunk
- FLIP Fluid Erosion Of GEO Surface
- Vein Growth And Space Colonization
- Force Only Affects Particle Inside Masked Area
- Water Ball
- External Velocity Field Changes POP particle direction
- Bullet-Help Small Pieces Come To A Stop
- Lightning Around Object Effect
- Lightning Lies Upon Surface Of Object
- Fracture Reveals Object Inside
- Nike Triangle Shoe Effect
- Smoke Upres Example
- Julien's 2011 Volcano Rolling Pyroclastic
- FLIP Fluid Shape Morph (with overshoot)
- Object Moves Through Snow Or Mud
- Scene As Python Code
- Ramp Scale Over Time Tiggered By Effector
- Lattice Deforms Volume
- Continuous Geometric Trail
- Gas Enforce Boundary
- Mantra 2D And 3D Velocity Pass
- Monte Carlo Scatter Fill A Shape
- Crowd Seek Goal Then Stop
- A Bunch Of Worms
- Potential Field Lines Around Postive and Negative Charges
- Earthquake Wall Fracture
- Instance Animated Geometry (multiple techniques)
- Flip Fluid Attracted To Geometry Shape
- Wrap Geo Like Wrap3
- Polywire or Curve Taper
- Number Of Points From Second Input (VEX)
- Bullet Custom Deformable Metal Constraint
- Torn Paper Edge
- Deflate Cube
- Rotate, Orient and Alignment Examples
- 3D Lines From 2D Image (designy)
- Make Curves In VEX
- Avalanche Smoke Effect
- Instant Meshes (Auto-Retopo)
- Duplicate Objects With VEX
- Polywire Lightning
- VEX Rotate Instances Along Curved Geometry
- Dual Wind RBD Leaf Blowing
- Automatic UV Cubic Projection (works on most shapes)
- RBD Scatter Over Deforming Person Mesh
- FLIP Through Outer Barrier To Inner Collider (collision weights)
- REDSHIFT: Ground Cover Instancing Setup
- REDSHIFT: Volumetric Image Based Spotlight
- REDSHIFT: VEX/VOP Noise Attribute Planet
- REDSHIFT: Blood Cell Blood Vessel Blood Stream
- REDSHIFT: Light Volume By Material Emission Only
- REDSHIFT: Python Script Images As Planes (works for Mantra Too!)
- REDSHIFT: MTL To Redshift Material
- REDSHIFT: Access CHOPs In Volume Material
- REDSHIFT: Mesh Light Inherits Color
- REDSHIFT: Color Smoke
- REDSHIFT: FBX Import Helper
- REDSHIFT: Terrain Instancer Height Field By Feature
- Dragon Smashes Complex Fractured House (wood, bricks, plaster)
- Controlling Animated Instances
- Road Through Height Field Based Terrain
- Tire Tread Creator For Wheels
- Make A Cloth Card/Sheet Follow A NULL
- Eye Veins Material
- Matt Explains Orientation Along A Curve
- Mesh Based Maelstrom Vortex Spiral
- Emit Multiple FEM Objects Over Time
- Pushing FEM With Pyro
- Spiral Motion For Wrangle
- Emit Dynamic Strands Pop Grains
- Slope, Peak and Flat Groups For Terrains
- Install Carnegie Mellon University BVH Mocap Into MocapBiped1
- Ramp Based Taper Line
- Fast Velocity Smoke Emitter
- Flip Fill Cup Ice Cubes Float
- PYTHON: Export Houdini Particles To Blender .bphys Cache Format
- Collision Deform Without Solver or Simulation
- Mograph Lines Around Geometry
- Waffle Cornetto Ice Cream Cone
- Ice Cream Cone Top
- Unroll Road Or Carpet
- Burning Fuse Ignites Fuel or Painted Fuel Ignition
- Painted Fuel Combustion
- Small Dent Impact Deformation
- Particle Impact Erosion or Denting Of A Surface
- Helicopter Landing Smoke And Particles
- Radial Fracture Pieces Explode Outwards Along Normal
- Tangent Based Rocket Launch Rolling Smoke Field
- Tear/Rip FLIP (H12 still works in H16)
- Rain Flows Over Surface
- Rains Water Drip Surface Splash
- Smoke Solver Tips & Tricks
- Folding Smoke Sim
- VEX Generated Curve For Curling Hair
- Copy and Align One Shape Or Object To The Primitives Of Another Object (cool setup)
- A Better Pop Follow Curve Setup
- FEM Sea Cucumber Moves Through Barrier
- Fracture Cloth
- Smoke Confinement Setup
- Merge multiple .OBJ directly Into A Python Node
- Blood In Water
- Smoke Dissipates When Near Collision Object
- Whirlpool Mesh Surface
- Whirlpool Velocity Motion For FLIP
- Simple Bacteria
- Single Point Falling Dust Stream
- Flames Flow Outside Windows
- Gas Blend Density Example
- Localized Pyro Drag (smoke comes to a stop)
- Granular Sheet Ripping
- Post Process An Export (Post Write ROP Event)
- Corridor Ice Spread or Growth
- Set Velocity On Pieces When Glue Bonds Break
- Water Drops Along Surface Condensation Bottle
- Grains Snow or Wet Sand Starter Scene
- A Nice Little Dissolver
- Turn An Image Into Smoke
- Fading Ripples Grid Example
- Stranger Things Wall Effect Face Through Rubber Wall
- PYTHON: Create Nurbs Hull Shelf Tool
- PYTHON: Ramp Parameter
- Select Outside Points Of Mesh, Honor Interior Holes
- Sparks Along Fuse With Smoke
- Umbrella Rig
- Melt FLIP UVs
- Tire Burn Out Smoke Sim
- Flip or Pyro Voxel Estimate Expression
- Motorcycle or Dirt Bike Kicks Up Sand Particles
- Push Points Out Of A Volume
- (PYTHON: Cellular Automata Cave Generator
- Punch Dent Impact Ripple Wrinkle
- VEX Rotate Packed Primitive Via Intrinsic
- Kohuei Nakama's Effect
- FLIP Fluid Inside Moving Container
- Particles Avoid Metaball Forces
- FLIP Divergence Setup
- FLIP Transfer Color Through Simulation To Surface
- Morph Between Two Static Shapes As Pyro Emits
- Constraint Based Car Suspension
- Pyro Smoke Gas Disturbs Velocity
- Wire Solver Random Size Self Colliding Cables
- Fast Cheap Simple Collision Deform
- CHOP Based Wobble For Animated Character
- Slow Motion FLIP Whaitewater
- Avoid Stepping In Fast Pyro Emission
- FLIP Fluid Fills Object
- Epic Share Of Softbody/Grain Setups (Must see!) Balloon, Pizza, Sail, Upres Shirt, Paint Brush
- Create Pop Grain Geometry On-The-Fly In A DOPs Solver
- Varying Length Trails
- VEX Based Geometry Transform
- Determine Volume Minimum and Maximum Values
- Grain Upres Example
- Animated pintoanimation For Cloth Sims
- Batch Render Folder Of OBJ files
- Vellum Weaving Cloth Fibers Knitting
- Kaleidoscopic Geometry
- UV Image Map To Points Or Hair Color
- Particles Like Trapcode Particular
- Flat Tank Boat Track With Whitewater
- Orthographic Angle Font Shadow
- Select Every Other Primitive or Face?
- Printer Spits Out Roll Of Paper
- Unroll Paper, Map, Plans, Scroll
- Simple Vellum L-System Plant
- Basic Cancer Cell
- 2D Vellum Solution
- Vellum Animated Zero Out Stiffness To Emulate Collapse
- Whitewater On Pre Deformed Wave
- PYTHON: Menu Callback Change Node Color
- Extruded Voronoi With Scale Effector
- Multi Material RBD Building Fracture House Collapse
- Spin Vellum Cloth Whirlpool Vortex
- Use Google To Discover Attached HIP Files