Pyro#
Redshift Rendering#
- Parameters:
- Scatter => color/diffuse
- Absorption => transparency
- Emission => heat
- First turn off "smoke" aka scatter/absorption by putting it to zero
- Lookdev heat/flame then go back and add smoke
- https://vimeo.com/311277986
- Change emission remap source range: 0 to max(heat) in vdb
- Keep remap target to 0 to 1
- Use ramp to do color changing
- Notes:
- Hottest part of flame is dark
- Sharp Edge