Real-time Clouds#
Channel Lighting#
- Attempt to bake directional fake lights to generate normals + volume normals
- https://realtimevfx.com/t/smoke-lighting-and-texture-re-usability-in-skull-bones/5339
Particle Sampling#
- Render volume texture sheet at various slices
- Use GPU particles to scatter throughout the volume and sample the animated textures
- Infilitrator breakdown: https://www.youtube.com/watch?v=Q_-LrvzhBhM